Tick Hand
Twelve discrete steps instead of a smooth turn. A stepping hand reads as measured time passing; a smooth one reads as an unknown wait.
Usage
Meant for
Examples
On a Card
Twelve discrete steps instead of a smooth turn. A stepping hand reads as measured time passing; a smooth one reads as an unknown wait, which is a different promise to make — so it belongs next to a countdown, not a fetch.
The class is wm wm-tick-hand — the first half is the marker the trigger and reduced-motion rules hook into, the second is the effect.