Tile Wake
Tiles wake in sequence: a tint, a small lift and a shadow, each on its own delay.
Usage
Meant for
Examples
On a StatCard
Tiles wake in sequence: a tint, a small lift and a shadow. Set --wm-i per tile — 350ms apart, so no two are ever up together and the eye follows one.
The class is wm wm-tile-wake — the first half is the marker the trigger and reduced-motion rules hook into, the second is the effect.